Introduction
The highest environmental, quality and safety standards apply to using rail as mode of transport. This implies a lot of training is requested from collaborators working in the sector. Most of the entrants in the sector are digital natives who are used to contemporary ways of absorbing new knowledge.
Serious gaming within the rail sector is an answer to both of these challenges.
This seminar invites all participants to get familiar with the concepts. During this one-day seminar you will get introduced to the theoretical concepts as you will be able to experience some real life cases in some concrete business games.
After this on-location event practitioners and managers in training and development within the rail sector will have learned the concepts behind serious gaming as the way to have your collaborators learn better, faster and more attractively. Furthermore, games will have been explained and played in its their scope.
Agenda
10:00 - Welcome & introduction
Round Table: How do the participants do their T&D with different types of employees, Do they know the concepts and principles behind serious gaming, do they already apply serious gaming. If so, could they share their experience.
10:30 - What is serious gaming
The theoretical concept and aspects behind serious gaming will be explained. How does Serious Gaming address the current challenges in Training & development. What are the opportunities to attract digital natives into the rail sector. What should you consider when starting a Serious Gaming initiative, what are the pitfalls and what costs are involved.
11:00 - 1st game: Food & feed safety in the rail sector
a. Introduction
b. Playing the game
c. Feedback and experience sharing
The game explains in a contemporary and fun way how rail can be an answer to the transport of these goods via the most environmentally friendly mode of transport. Dispatching, wagon cleaning and operational aspects are explained in a non-academic way.
Target group: training and development managers involved in onboarding this group of employees and operational and commercial employees involved in these specific business areas.
12:00 - Lunch
13:00 - 2nd game: Core cargo
a. Introduction
b. Playing the game
c. Feedback and experience sharing
Experience the different actors in organising rail freight transport: sales, network design and traction services. Who does what, how do the different players interact and influence each other.
Target group: training and development managers involved in onboarding of new employees, non-experts in the rail freight market
15:00 - 3rd game: Core Cargo 2.0
a. Introduction
b. Playing the game
c. Feedback and experience sharing
Deep dive into operational rail dispatching. Focussing on the effects of quality, costs and sustainability. First hand experience of dispatching challenges and solutions. Touch on the complexity of railway in 1 hour.
Target group: training and development managers involved in onboarding of dispatchers, dispatchers to-be and management levels involved in the different areas of quality, sustainability and operations more in general.
16:00 - Round up & next steps